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 Halo Solitude (Solitude) Update 11

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PostSubject: Halo Solitude (Solitude) Update 11   Halo Solitude (Solitude) Update 11 Icon_minitimeSat Mar 13, 2010 5:45 pm

Originally posted by SamUK
Introduction

We have been searching for an experienced coder for quite sometime, a couple of weeks ago I got contacted by an experienced coder who works mainly on the quake engine. After talking about the details we came to a conclusion that it would be best to get a few coders and change the mods name. The new name has not yet been decided but it won't include the words *Halo* as we want to be legal.The first build of engine Solitude-Z has been givin for testing purpose's.
The engine

Solitude-Z is a modified quake engine based off the ZQuake source code. We have removed unneeded features and replaced them with more worth while features.So far we have modified the quake engine to support half life (one) map format which means that we will have a 256 pallet for each texture instead of a 256 pallet for the whole game.here are a few screenshots of our engine running counter strike maps.

Halo Solitude (Solitude) Update 11 Enginez-1
Halo Solitude (Solitude) Update 11 Enginez-2
Isn't that an improvement?

We have also started animating our spartan model.Here is a sneak peak at the spartan model rotating holding the trusty assault rifle.
Video could not be displayed
Thats all for now , i hope this was enough for you guys ( Three updates in less then a week, are we going mad !) Please show your support by voting. Getting into the top 100 would be great , couldnt ask for more.
Regards,
the Flaming Ice team.
www.halosolitude.com
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